For sure, if they just support stuff of the TX without affecting the original game then bring em on!
Since my last post, I have realised what the infinite range of the Osprey is about...
If you have 1 destroyer on one side of the map, and 1 destroyer on the other, both destroyers will automatically send their osprey's to attack a revealed enemy submarine.
This is what I believe would happen, although I havn't tested it (I rarely use naval units).
Once again, this may, nay probably, was intended so I think we'll leave it.
Someone told me that the Grinder has z-ordering problems but I haven't noticed them myself yet. There may be other buildings with z-ordering issues that show up infrequently.
I did notice recently that one of the (4 player, I think) arctic maps, which had quite a few civilian buildings on it, one of the civilian buildings had some 'hidden object' indicator problems, in that I had two infantry units that were completely visible to me, with room to spare, but I still got the 'hidden object' indicators.
This would suggest that there could be several buildings with the indicator bug. Personally, I think the 'show hidden objects' option is evil and should never be used anyway so it doesn't bother me too much.
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