You have to define the weaponbones kind of like this.
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
You have to open up the model in gmax and look at these things.
If this is a laser weapon thou, you have to specify the bone in weapon.INI (look at the laser crusader)
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