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Old 02-29-2004, 07:37 AM   #1 (permalink)
Rybolt
Junior Member
 
Join Date: Feb 2004
Posts: 14
Default Animating self created models

Alright, Well I got textures working, and now I'm looking into animating. :tard: I made a basic tank model to work with, and its a replacement for the crusader tank.
-I changed the model like this:
=========
DefaultConditionState
Model = AVModTank
Turret = Turret
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
=========

I can animate in GMAX, but how do I put the animations into the game? And which parts of the script do I have to change?
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