Yeah, I went through 7 versions of my mod before I realized there was a crashinfo thing. The last guy's advice is sound, if you want a second opinion. I also suggest, however slow this may be, that when you are making a mod you do it this way -you dont run the INI files directly with your game, but you use the -mod switch and re-big all of your mod files before you use them. Keep a test1.big and a test2.big with seperate shortcuts. Rotate them, so that when you make an error in test2.big, you can revert to test1.big without a big loss of code, and vice versa. That way, if its a simple spelling error you just cant find, you can restart
