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Originally Posted by Ambershee
Just copy and modify the hijacker weapon to have the projectile and effects that you want. How could it not be so simple?
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Turned out to be not that simple, but that is what I initially tried. Turns out that an object with PROJECTILE does not raise the collide event like a hijacker running into something does. Hijacker is not a weapon, but a collide event. Adding another KindOf, such as INFANTRY to a projectile object did not seem to work either.
But.. I figured it out another way! Thanks for the ideas and input.