OCL
I have been working on a Chinook OCL which comes in from off screen and lands to deliver its payload.
I have looked at a few posts on the topic, some people said they would post their info when it was done, that was never done (or I could not find it).
The deal is, without the DeliverPayload module, the OCL will not work. Adding any other like JetAI, ChinookAI, etc, conflicts and it will not work, very simply like the module guide says, you can't have multiple AIUpdates (although the regular chinook has AIUpdate and ChinookAI ?? ). If you use a CreateObject OCL, I think you have to create a bogus object which spawns your drop, but I don't think the Chinook comes from off screen. Unless it is Create_Above_Location, or close to it, it sits at the corner.
Anyone found a trick to adding an attacklocomotortype other than in a JetAIUpdate or any other way?
I want this thing to look good, a nice strafe in and a drop, maybe with an attack loco it can hover slowly along the ground while the troops jump out.
Any ideas, thanks.
|