Thanks for the advice. I got to give credit to someone else for getting the mob nexus to work. It looks ok, trying to get the right settings for a divestart and end is not acceptable. If you set your dive end below twenty or ten, the helicoptor flies at that height for the rest of the way. Values like 400 start and 10 end work, its back and forth but not very consistent.
Having it fire a fake primary and an attacklocomotor of ground settings would work I think. I'll keep testing but for the most part it works.
Thanks
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