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Old 02-21-2003, 07:41 AM   #9 (permalink)
Koen
Senior Member
 
Join Date: Jan 2003
Location: Netherlands
Posts: 206
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Here are some of the keywords... Perhaps you can tell me whether it's all of them?

Level 0: (toplevel):
AIData,Animation,Armor,AudioSettings,Campaign,Comm andButton,CommandMap,CommandSet,ControlBarResizer, ControlBarScheme,CrateData,Object,
DamageFX,DrawGroupInfo,EvaEvent,FXList,GameData,St aticGameLOD,DynamicGameLOD,InGameUI,Locomotor,Misc Audio,Mouse,MouseCursor,
OnlineChatColors,MultiplayerSettings,MultiplayerCo lor,MusicTrack,ObjectCreationList,ParticleSystem,P layerTemplate,Rank,Road,Bridge,Science,
ShellMenuScheme,AudioEvent,SpecialPower,DialogEven t,Terrain,Upgrade,Video,WaterSet,Weapon,WebpageURL ,ButtonSet,MappedImage,ObjectReskin

Level 1 (all other levels):
Mission,ImagePart,AnimatingPart,Draw,Behavior,Side Sounds,ParticleSystem,Sound,ViewShake,TerrainScorc h,LightPulse,Tracer,FXListAtBonePos,
AttackDamageAreaRadiusCursor,AttackScatterAreaRadi usCursor,GuardAreaRadiusCursor,FriendlySpecialPowe rRadiusCursor,AttackContinueAreaRadiusCursor,
OffensiveSpecialPowerRadiusCursor,CreateDebris,Cre ateObject,ApplyRandomForce,DeliverPayload,FireWeap on,Attack,SideInfo,SkirmishBuildList,
WeaponSet,ArmorSet,UnitSpecificSounds,Body,Inherit ableModule,ClientUpdate,Prerequisites,UnitSpecific FX,DefaultConditionState,DeliveryDecal,
SkillSet1,SkillSet2,SkillSet3,SkillSet4,SkillSet5, Structure,ConditionState,Turret,TransitionState,Gr idDecalTemplate
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