The only way I skin these units is manually.Generals is low poly.
Smurf may know what hes talking about when he says it hard/time consuming for him, but he cant talk for others.
The way I skin I only need to refer back to the paint program if I need to edit the skin itself.I refer back to paintshop many times when modelling, but thats only to view reference images.
I used to find the gmax skinning procdure a bit tedious, but its not hard once you get the hang of it, and I still havent needed to read most of discreets tutorials for UV mapping in gmax.
I understand the advantages of a well layed out skin, and using camo tiling.My problem is colour and lighting, not lining things up.
But back to my original point, I dont think the close up the errors on that model would be hard to fix - and it looks VERY GOOD in game which is what counts! I think smurf was quite harsh with a rating of 5, well, I guess I dont know what he rates his own stuff
