Alright, it took me some time to figure out what was going here.
The angrymobnexus is all that you need, in its entirety. The spawntemplatenames are the names of the unit you want it to spawn.
If you take the whole thing, rename the object, make it spawn what you want, there you go.
The Objects it spawns requires its own updates. SlaveUpdate and locomotor settings. Look at the GLA AngryMobNexus and the units it spawns. It is all the same principles. The Kindofs, SlaveUpdated, and locomotor in the object are the keys.
I have never used the GLA in my life, I did not even know about the AngryMobNexus until I had to work with it.
In the chinookdrop, if you it to drop the Mobnexus, just have it drop that object, the nexus. The nexus is its own unit with its own health bar, it works just like every other object. The slaveupdates and the kindofs for the units it spawns makes the mobnexus. If you have any question, let me know.
One question for one answer, how did you work your chinook loco? My chinook drop works perfectly except for a pause to drop off the troops, that would finalize my OCL. Thanks
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