I've made a plane and so on, and I've assigned it some sort of a carpet bomb, with the help of ImmoMan and Hexman(thanks for helping, really appreciate for helping), but now i have a problem that they cannot solve.
The bomb fires, and so on, the effect is there and so on, and the damage, but i cannot see the bomb falling, and I can hear the bomb falling and such, just it looks like the model is not there, nothing is there.
Code from object.ini:
Code:
;------------------------------------------------------------------------------
Object F4CarpetBomb
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = EXCarptBmb
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CarpetBomb
Side = America
EditorSorting = SYSTEM
TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable)
VisionRange = 300.0
ArmorSet
Conditions = None
Armor = ProjectileArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = PROJECTILE
Body = ActiveBody ModuleTag_02
MaxHealth = 2000.0
InitialHealth = 2000.0
End
Behavior = AIUpdateInterface ModuleTag_03
End
Locomotor = SET_NORMAL None
Behavior = PhysicsBehavior ModuleTag_04
Mass = 75.0
AerodynamicFriction = 1 ; this is now friction-per-sec
ForwardFriction = 33 ; this is now friction-per-sec
CenterOfMassOffset = 2 ; Default of 0 means nothing tips as it falls. Positive tips forward, negative tips back
End
Behavior = HeightDieUpdate ModuleTag_06
TargetHeight = 1.0
TargetHeightIncludesStructures = No
End
Behavior = FXListDie ModuleTag_08
DeathFX = FX_CarpetBomb
End
Behavior = DestroyDie ModuleTag_09
;nothing
End
End
;------------------------------------------------------------------------------
Code from weapon.ini :
Code:
;------------------------------------------------------------------------------
Weapon F4BombWeapon
PrimaryDamage = 5000.0
PrimaryDamageRadius = 45.0
AttackRange = 150.0
AcceptableAimDelta = 15
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 175
ProjectileObject = F4CarpetBomb
FireFX = FX_AuroraBombLaunch
ProjectileDetonationFX = FX_AuroraBombDetonate
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
DelayBetweenShots = 300 ; time between shots, msec
ClipSize = 5 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 5000 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon
ShowsAmmoPips = Yes
ProjectileCollidesWith = STRUCTURES
End
;--------------------------------------------------------------------------------