Joy. I've thought about that before for other purposes but there are so many other weapon interactions to consider. It's not feasable to adjust every weapon to fit and so the game's weapons become messed up.
The only thing I've found along those lines to be helpful is using ImmuneToPsionicDamage (and removing it from those that had it.)
I've already used that though.
ImmuneToVeins doesn't appear to work.
Oh well, I can live with it.
[EDIT:
On reflection, I realise that immunity flags will not stop the mine attacking/exploding. Unique armor type would be the only way to achieve hover units not setting the mine off.]
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