Good work on the alternate facings of the cave tiles...the alternate facing may need to go into a different set (there is already a set listed in the control files for the south facings ones and so you can't add the extra tiles to that set or it will break compatibility). I really wish you'd left the tunnels tops alone though as they are not broken. They look fine in your test map, but that is only with that maps Level=0.032000 (default IIRC for FA2) setting. I fixed them like this when I first developed the desert set, but Cannis pointed out that the lighting per raised level can be different in different maps and that the default is far too high. With a much lower (or zero'd) level settings, they would look fine as I had them. BTW, even westwood zero the Level setting in many snow maps IIRC.
BTW, if you want the v1.3 download I can e-mail you the link to the Project version of the download. The filename is terraexp.zip substituted for the new 1.4 filename I gave you in the download link for the test version.
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