Quote:
|
Originally Posted by trex238
I've noticed a lot of people keep asking about poly counts on models. The SAGE engine is quite powerful & can handle higher numbers of polys than is currently in Generals.
For people who keep asking about poly counts, remember that Generals is over a year old. As it gets older, its a good idea to start making higher & higher budgets on poly counts because people will have to upgrade their PC's if they want to continue playing the latest games.
|
I believe your view on this is not totally realistic, I doubt if even half of the people have upgraded their PC's since. Not just that, I own a 2,6 Ghz comp with a Radeon 9600, and Gen still lags form times to times.
Quote:
For modding teams
1) Post a system requirements list
2) Price accordingly
|
Yes, the nature of the mod is very important. Some mods could have basic units with a 1000 polies, while doing that in a mass-mod (like Blitz II) would ruin it.
Most lag is caused by particles, but any bits help.