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Old 05-15-2004, 06:51 PM   #10 (permalink)
ComradeJ
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Join Date: Jan 2003
Location: the Netherlands
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Default Re: Poly counts & methods of dealing

Quote:
Originally Posted by trex238
I've noticed a lot of people keep asking about poly counts on models. The SAGE engine is quite powerful & can handle higher numbers of polys than is currently in Generals.

For people who keep asking about poly counts, remember that Generals is over a year old. As it gets older, its a good idea to start making higher & higher budgets on poly counts because people will have to upgrade their PC's if they want to continue playing the latest games.
I believe your view on this is not totally realistic, I doubt if even half of the people have upgraded their PC's since. Not just that, I own a 2,6 Ghz comp with a Radeon 9600, and Gen still lags form times to times.

Quote:
For modding teams

1) Post a system requirements list
2) Price accordingly
Yes, the nature of the mod is very important. Some mods could have basic units with a 1000 polies, while doing that in a mass-mod (like Blitz II) would ruin it.

Most lag is caused by particles, but any bits help.
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