Well the object that fires it must a turret. EVEN if it's not actually, designate it as a turret so you can set the turret swing to 0. Than the whole vehicle will turn to face the target to fire it's weapons. That means find the launcher on the model. Call it TURRET and set the pivot. Link it to the base, then open your units INI and use the TURRET logic to deisgnate your turet and somewhere in the turret coding (it's an AIUPDATE Module) You can set the turning angle to 0. See any tank INI for AIUpdate Module.
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