You misunderstood me, its not a problem with in the editor, its the fact that the editor sets the Level= setting under [Lighting] in maps to be too high. This is the amount of extra light a map cell gets from being higher up in game. Some of the cliff tiles and the tunnel top graphics are actually extra image data (either in the tile or as an animation overlay) and so they are drawn at a lower lighting level opposed to the higher one as the cell they attach to is the lower one. The level should not be used at such a high value really and so your fix will actually make the tops look lighter when a lower value for Level= is used, just making it a problem for correctly made maps.
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