Well, the quickest way, as everyone says, is to do them seperatly.
Detach a bit from the rest of the model and give it it's texture, if u decide to re-attach it again, when the attach options dialog appears chose the 'Match Materal to Material IDs' (middle) option, this will combine both textures into 1 Multi Sub Object material.
If you chose the other options you will just end up with 1 texture on both objects.
EDIT= oh yea, and dont weld the vertecies after re-attaching, that'll just screw it right up.
|