Read my lips:
IT WON’T WORK...
After 12 years of working day in day out with 3dstudio and 3dsmax, I'm pretty well aware where the limitations are.
You'd need the source code of the plugin and knowledge where the differences are to be successful in recompiling it for 3dsmax.
Next to that you should know that GMAX uses a completely different code for the material editor then in 3dsmax. So you'll need to rewrite that from scratch...
3dsmax Plugins are not even exchangeable between versions, with the exception of max4 and max5, as they used the same compiler for those versions. With each new compilers release ALL plugins need to be recompiled. If you don't have the source code, you're screwed...
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