Hard coding may prevent this. But anyway this was a thread for my prob not everyone else to ask me. I don't mind too much though but I still have the same prob. Even though the pivots points are set, they do not turn. You at least got your second turret to target, mine doesn't. Mmmmm
I believe in your case your 2nd turret is an object that does not have a commandset to activate the placement of the 3rd. If your 3rd turret upgrade is on the commandset of the main object how will it know which FIREPOINT01 to build from. Unless you also name a FIREPOINT02 and use that on the 3rd object, though I still don't believe it will work.
I would use another upgrade that adds a new model of both the 2nd turret and the 3rd in one upgrade, put it on a commandset that is differant and use the commandeset upgrade also. That way when you build your 2nd turret it also changes the commandset to allow you to add the 3rd, make sense?
f you had already done this than state it when you post a prob cause we all don't know what you have already tried.
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