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Old 05-26-2004, 03:55 AM   #1 (permalink)
PexElroy
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Join Date: May 2004
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Default Cinematic spawning

Hello all,
I was hoping for some help please on a new single-player map cinematic and intro, in ZH and using Worldbuilder to script it and test.

The in game cinematic is going to unfold heavy battleship bombardment on four GLA controlled hospitals near a city park. But I am stumped! and cannot seem to locate the awesome pyrotechnical CINE_ which are used in the game’s solo cinematics and intros. For example, I can’t seem to locate these CINE_ objects in WB when trying to script a unit spawn for it:

Spawn unit of type 'CINE_BShipWeaponDetonationObject' on Team 'INTRO_Targets' at waypoint Waypoint 'INTRO_EXP 07'

Spawn unit of type 'CINE_DemoTrapDetonationObject' on Team 'INTRO_Targets' at waypoint Waypoint 'INTRO_EXP 07'

Spawn unit of type 'CINE_CruiseMissileDetObject' on Team 'A' at waypoint Waypoint 'Building 11'

And there are other CINE_ objects I have seen in scripts not my own which I cannot find or use in my own scripts. :cry:

Any ideas what I am doing wrong or missing? How are these, and other, CINE_ pyrotechnics accessed in WB exactly with spawning, I don’t see these in the Edit object parameter dialog.

Thanks.
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