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Old 05-27-2004, 03:00 PM   #1 (permalink)
X-Man
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Join Date: May 2003
Location: France - Bordeaux
Posts: 71
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Default Imperial Assault new trees

[This has been translated by Pyrosity from X-man’s original mostly-english text]


Okay boys, i’m a Imperial Assault team member. We actually have a little problem: we want to have new bigger trees. And we have a lot of bugs and problems about that. Thats why we are requesting your help

We want 3 tree categories:
Quote:
- Normal Trees: those from vanilla Zero Hour. They are exactly the same


- Big Trees: Normal Trees, but they are scale 2. All the bush and other non-tree stuff is removed. They can burn, but are crushed only by big vehicles (crushable level=2 )


- Very Big Trees: Big Trees, but scale 3. Dont burn, no bush and other stuff, cant be crushed or only by very big vehicles. Kind of like buildings.
We need :

- To create a new Editor Sorting category for World Builder : Big Shrubbery. The new trees ( Big and Very Big ) will go in that category.

- For the names of Big Trees: B_ before the name of the little brother(B_Treedogwood) and VB_ for Very Big Trees.

- Create the 2 new tree categories, and make WB working with all that stuff



Thanks for all help
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