Okay, I found the CINE_ effects I was looking for finally, in the Edit object parameter dialog under GLA > System. I found their place in the object list by extracting and looking at the AmericaMiscUnit.ini file. It had in it that the GLA had those explosion CINE_ effects, which I had no idea they did till today.
NUKE FX Question:
My next question is about my single-player map cinematic. I want to have three nuclear explosions go off at different waypoints, but I do not want to see that big China nuke rocket coming down, I just want the superweapon’s huge explosion, without that rocket falling on the target area.
Is it possible or is that China rocket hard coded into the nuke explosion?
Thanks.
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