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Old 05-29-2004, 03:45 PM   #5 (permalink)
Hostile
Senior Member
 
Join Date: Feb 2004
Posts: 872
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Horseass, hehe, love that name. why not just go ahead and copy the original than go back and start changing some numbers around and tell us. Only way I figured it out once someone lead me to the particlesystem.ini was to play with it.

I'm gonna go look now, you have me curious...

ParticleSystem NapalmFire
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXexplo03.tga
AngleZ = -7.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.95 0.95
Gravity = 0.20
Lifetime = 15.00 15.00
SystemLifetime = 100
Size = 20.00 30.00
StartSizeRate = 0.00 0.00
SizeRate = -0.50 -0.85
SizeRateDamping = 0.99 0.99
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:183 B:111 7
Color3 = R:0 G:0 B:0 15
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = -1.00 -1.00
BurstDelay = 1.00 1.00
BurstCount = 2.00 3.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.08 Y:0.16 Z:0.01
VelocityType = OUTWARD
VelOutward = -0.75 -0.20
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 10.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.069813
WindAngleChangeMax = 0.226893
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

I suggest you look to the highlited stuff and find other options. If there is a VELOCITY TYPE = OUTWARD and a VOLUME TYPE = CYLINDER than you should be able to find other choices. Think of a particle effect that does what you want and look there.
I found this under FlameThrowerTarget particle sys
VolumeType = LINE
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