View Single Post
Old 02-23-2003, 08:31 PM   #2 (permalink)
FatJoe
Member
 
Join Date: Feb 2003
Location: Iceland
Posts: 80
Default

well.. what I did for myself was..

First I UVW skinned my model, then I made the texture file for it.. saved it as a TGA and slapped the TGA texture on my model in RENEX.. then I exported my model into the W3D folder..

then I fired Photoshop up again.. opened up the TGA texture file.. saved it as a 512x512 dds file with the option set like it says in the tutorials.. the .dds file I saved under the same name as the TGA (BF109Textures.dds) and set it into the arts/texture folder..

and when I opened up generals.. the model had the .dds texture

maybe thats how its supposed to work.. or not.. but it worked for me.
hope it works for you too

Cheers
Joe
FatJoe is offline   Reply With Quote