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Old 06-02-2004, 10:40 AM   #10 (permalink)
Granger
Senior Member
 
Join Date: May 2004
Posts: 191
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Quote:
Originally Posted by Colton
The code is right. I'm using it in my mod and it works perfectly ... here it is again:

ConditionState = NONE
Model = CVCDTPLN
End

ConditionState = REALLYDAMAGED
Model = CVCDTPLN_d
End

ConditionState = MOVING
Model = CVCDTPLNm
Animation = CVCDTPLNm.CVCDTPLNm
AnimationMode = LOOP
WeaponLaunchBone = PRIMARY MISSILE01
WeaponHideShowBone = PRIMARY MISSILE01
End

ConditionState = REALLYDAMAGED MOVING
Model = CVCDTPLNm_d
Animation = CVCDTPLNm_d.CVCDTPLNm_d
AnimationMode = LOOP
WeaponLaunchBone = PRIMARY MISSILE01
WeaponHideShowBone = PRIMARY MISSILE01
End

ConditionState = RUBBLE
Model = CVCDTPLN_D
End

This shouldn't crash your game. If anything, your cropduster wouldn't appear (invisible) or wouldn't have animations. It must be something else.

- Colton

Weird - it still doesn't work, yet it works with the normal code yet that code works for you... This is confusing...

Usually, as you said the Crop Duster would just be invisible, but instead the game crashes.

Is there a reference to another part of the script in that code...?
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