Quote:
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Originally Posted by Colton
The code is right. I'm using it in my mod and it works perfectly ... here it is again:
ConditionState = NONE
Model = CVCDTPLN
End
ConditionState = REALLYDAMAGED
Model = CVCDTPLN_d
End
ConditionState = MOVING
Model = CVCDTPLNm
Animation = CVCDTPLNm.CVCDTPLNm
AnimationMode = LOOP
WeaponLaunchBone = PRIMARY MISSILE01
WeaponHideShowBone = PRIMARY MISSILE01
End
ConditionState = REALLYDAMAGED MOVING
Model = CVCDTPLNm_d
Animation = CVCDTPLNm_d.CVCDTPLNm_d
AnimationMode = LOOP
WeaponLaunchBone = PRIMARY MISSILE01
WeaponHideShowBone = PRIMARY MISSILE01
End
ConditionState = RUBBLE
Model = CVCDTPLN_D
End
This shouldn't crash your game. If anything, your cropduster wouldn't appear (invisible) or wouldn't have animations. It must be something else.
- Colton
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Weird - it still doesn't work, yet it works with the normal code yet that code works for you... This is confusing...
Usually, as you said the Crop Duster would just be invisible, but instead the game crashes.
Is there a reference to another part of the script in that code...?