As for the shrapnel weapons,
- can't you put all ShrapnelWeapon=weapToStore in an array
- then make sure there exists a PrimaryWeapon=weapToStore, or a SecondaryWeapon=weapToStore
And about the AI Editor,
- its real power IMO was its ability to display the corresponding TaskForce, Script and TeamType of a selected Trigger.
But in your screen shot, it seems not to work like that anymore... :/
- in the Trigger Type, isn't more convenient to put "based on number of Credits possessed by Enemy", "based on number of Tech Type owned by the Computer", etc.
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