View Single Post
Old 06-03-2004, 12:59 AM   #9 (permalink)
DCoder
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
Send a message via MSN to DCoder
Default

Big Thanks to CannisRabidus and ComradeJ for their donations!

Quote:
Originally Posted by CannisRabidus
Are there 'clone' options?
Not yet. /me adds this to TODO list.

Quote:
Originally Posted by CannisRabidus
When an AI trigger is selected, can the associated teamtypes be called up easily?

(similar to above) When a teamtype is selected, the associated scripttype and taskforce can be called up ?
Next to TeamType #1&2 there's a small [...] button. It calls up a screen with TeamType properties. The screen is a bit similar to the old UI, with TaskForce and ScriptType to the side. I'll get a screenie to show that later.

Quote:
Originally Posted by Infraid
- its real power IMO was its ability to display the corresponding TaskForce, Script and TeamType of a selected Trigger.
But in your screen shot, it seems not to work like that anymore...
With this interface, it'd probably take up too much screen, especially with the Support Team ...
If I returned that screen with no editing capabilities in it, would that make you happier? It was a pain to make it save stuff properly, so I've opted for a FA2-like interface this time.
If anyone has suggestions how to improve the UI, I'l be glad to hear them.

Quote:
Originally Posted by Infraid
- in the Trigger Type, isn't more convenient to put "based on number of Credits possessed by Enemy", "based on number of Tech Type owned by the Computer", etc.
I simply copied the descriptions from FA2 :P It can be changed easily, if I find good rephrases of that.
DCoder is offline   Reply With Quote