Big Thanks to CannisRabidus and ComradeJ for their donations!
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Originally Posted by CannisRabidus
Are there 'clone' options?
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Not yet. /me adds this to TODO list.
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Originally Posted by CannisRabidus
When an AI trigger is selected, can the associated teamtypes be called up easily?
(similar to above) When a teamtype is selected, the associated scripttype and taskforce can be called up ?
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Next to TeamType #1&2 there's a small [...] button. It calls up a screen with TeamType properties. The screen is a bit similar to the old UI, with TaskForce and ScriptType to the side. I'll get a screenie to show that later.
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Originally Posted by Infraid
- its real power IMO was its ability to display the corresponding TaskForce, Script and TeamType of a selected Trigger.
But in your screen shot, it seems not to work like that anymore...
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With this interface, it'd probably take up too much screen, especially with the Support Team ...
If I returned that screen with no editing capabilities in it, would that make you happier? It was a pain to make it save stuff properly, so I've opted for a FA2-like interface this time.
If anyone has suggestions how to improve the UI, I'l be glad to hear them.
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Originally Posted by Infraid
- in the Trigger Type, isn't more convenient to put "based on number of Credits possessed by Enemy", "based on number of Tech Type owned by the Computer", etc.
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I simply copied the descriptions from FA2 :P It can be changed easily, if I find good rephrases of that.