this is what i added
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Weapon AuroraFireWallWeapon
PrimaryDamage = 100.0
PrimaryDamageRadius = 15.0
SecondaryDamage = 1.0
SecondaryDamageRadius = 10.0
AttackRange = 300.0 ; About the range from unit to start of fire.
DamageType = FLAME
DeathType = BURNED
WeaponSpeed = 600 ; dist/sec
WeaponRecoil = 0 ; angle to deflect the model when firing
ProjectileObject = RaptorJetMissileWeapon
FireFX = WeaponFX_DragonTankFlameWeapon
ProjectileDetonationFX = WeaponFX_DragonTankMissileDetonation
ProjectileDetonationOCL = OCL_FireWallSegment
FireSound = DragonTankWeaponLoop
FireSoundLoopTime = 80 ; loop the firing sound until there's this much delay between shots
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 40 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 10 ; how long to reload a Clip, msec
End
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