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Old 06-04-2004, 12:44 PM   #17 (permalink)
CannisRabidus
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 756
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Quote:
Originally Posted by DCoder
- I remember Cannis sometime ago saying that FA2 writes teamtype properties in an odd way, and includes a couple of obsolete ones. Which might those be, so I
can remove them right now?
FA2 assumes maps will be missions, so it always includes Waypoint=, which obviously isn't needed for mods. But, full functionality (for mission makers writing AI) would dictate that adding a Waypoint= option should be there...

(One problem with FA2 was having to manually clear fields, since it always tried to put something in each one, which what made the Waypoint= thing a pain.)

Anyway, everything else that's there is also used by the game's stock AI file. Even though Droppod= doesn't do anything, and no one can figure out what Group= does...

It think it is a good idea to maintain the properties ordering as a convention - the same that's used in the stock AI file. I like finding the Name= listed first and the Script= and Taskforce= listed last, etc
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