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Originally Posted by Renegade
4. With names, please...otherwise you might have to scroll through a dozen scripts in order to find the right one... (that's one of the things I suggested for AIE1 )
And I suggest the addition of a help-file or tooltips, so newbies know what the heck they're editing; at best, similar to 3ds2vxl's GUI, where you go over the text, and it displays a tooltip saying what the function does.
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I remember that

I just was too lazy to fix it in the V1

Ok, names it is. And about tooltips... I never used 3ds2vxl, so I don't know what it looks like ... But I do have DZ's permission to use his guide as the proper help file, so this should cover the serious help file. If anyone wants to provide short descriptions as tooltips, go ahead, I'll surely add them, and credit you.
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Originally Posted by Phantom
How do you change the name of a cloned TeamType/Script/TaskForce?
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Name or ID? Anyway, one picture is worth a thousand words - next screenie will show you in a couple of days
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Originally Posted by Phantom
Is there a way to make a new one without the clone option?
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Yes, there will be soon.
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Originally Posted by Phantom
Will AIE2 add everything to the end like AIE1? (Didn't like that...)
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I'll see what I can do.
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Originally Posted by Phantom
Will there be/is there a "last opened file" option?
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Yes, there will be.
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Originally Posted by CannisRabidus
FA2 assumes maps will be missions, so it always includes Waypoint=, which obviously isn't needed for mods. But, full functionality (for mission makers writing AI) would dictate that adding a Waypoint= option should be there...
(One problem with FA2 was having to manually clear fields, since it always tried to put something in each one, which what made the Waypoint= thing a pain.)
Anyway, everything else that's there is also used by the game's stock AI file. Even though Droppod= doesn't do anything, and no one can figure out what Group= does...
It think it is a good idea to maintain the properties ordering as a convention - the same that's used in the stock AI file. I like finding the Name= listed first and the Script= and Taskforce= listed last, etc 
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The ordering is an easy task, I will keep the original order and leave them all in.
There will probably be a 'DontUse' box next to those map-only tags which would prevent the editor from saving the flag when 'DontUse' is checked.