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Old 06-05-2004, 02:18 AM   #28 (permalink)
XooM
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Join Date: May 2004
Posts: 8
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grr... this is pissing me off... so heres what i have (tell me whats wrong please!!! )
Code:
 Science SCIENCE_DozerDrop 
PrerequisiteSciences = None 
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! 
IsGrantable = Yes 
DisplayName = SCIENCE:TempName 
Description = SCIENCE:TempDescription 
End
Code:
SpecialPower SuperweaponDozerDrop 
Enum = SPECIAL_CRATE_DROP 
ReloadTime = 1 ; in milliseconds ; This does not matter, but set it at 1 just to be sure 
RequiredScience = SCIENCE_DozerDrop
PublicTimer = Yes 
ViewObjectDuration = 30000 
ViewObjectRange = 250 
RadiusCursorRadius = 100 
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 
End
Code:
CommandButton Command_ConstructAmericaDozer 
Command = UNIT_BUILD 
Object = AmericaVehicleDozerSpawner 
TextLabel = CONTROLBAR:ConstructAmericaDozer 
ButtonImage = SACDozer 
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is 
DescriptLabel = CONTROLBAR:ToolTipUSABuildDozer 
End
Code:
;------------------------------------------------------------------------------
Object AmericaJetB52

;code removed to save space
  
   Behavior = OCLSpecialPower ModuleTag_14 ; Make sure this number is unique in the unit?s code 
   SpecialPowerTemplate = SuperweaponDozerDrop ; the superweapon we did first 
   OCL = SUPERWEAPON_DozerDrop ; the OCL from ObjectCreationList.ini 
   CreateLocation = USE_OWNER_OBJECT 
   ScriptedSpecialPowerOnly = Yes ; can only be called in by the CommandBar 
End
Code:
ObjectCreationList SUPERWEAPON_DozerDrop 
DeliverPayload 
Transport = AmericaJetCargoPlane ; This is what drops your dozer. 
StartAtPreferredHeight = Yes 
StartAtMaxSpeed = Yes 
MaxAttempts = 4 ; How many times the transport plane will try to drop your unit. I recommend 4-5, because every once in a while, you lose one to a circling transport. 
DropOffset = X:0 Y:0 Z:-5 
DropDelay = 1 ;500 ; time in between each item dropped (if more than one) 
PutInContainer = LargeParachute ; Because the unit needs a large parachute, after all, it?s a bulldozer! 
Payload = AmericaVehicleDozer 1 ; What unit is being dropped off 
DeliveryDistance = -45 
DeliveryDecalRadius = 100 
;This is what you normally see for a superweapon. I?m trying to get it to go away, as it paints a red circle around the building that the unit is being built from: 
;DeliveryDecal 
;Texture = EXTargeterAlpha 
;Style = SHADOW_ALPHA_DECAL 
;OpacityMin = 25% 
;OpacityMax = 50% 
;OpacityThrobTime = 500 
;Color = R:255 G:0 B:0 A:255 
;OnlyVisibleToOwningPlayer = Yes 
End 
End
there... thats everything... so why doesnt it work? any clues?
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