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Originally Posted by DJRowley
1. Do these (possibly unused) types have anything special about them: DEPLOY, SURRENDER, HACK, PENALTY, DISARM?
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These are not all unused. A weapon that does the SURRENDER damage type will force the firing object to use its VoiceSubdue when fired. Its used in the game on the Rangers Flash Bangs. DEPLOY is used by the Troop Crawlers weapon to get its contents to attack the target. DISARM is used by Workers and Dozers to remove mines - an object with a weapon using this damage type will use its VoiceDisarm when it fires it. HACK and PENALTY are unused in the game.
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Originally Posted by DJRowley
2. Do these (used) types have anything special about them: INFANTRY_MISSILE, AURORA_BOMB, LAND_MINE, JET_MISSILES, STEALTHJET_MISSILES, MOLOTOV_COCKTAIL, COMANCHE_VULCAN?
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No, but you shouldnt re-use them. Unique damage types were added to make the effects of a particular objects weapons unique to that object without affecting other objects and their damage types. This allows for making objects more resistant to attacks from certain objects than others.
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Originally Posted by DJRowley
3. If a unit has armor with UNRESISTABLE 0%, can it still be killed by unresistable damage?
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Technically yes, but you shouldnt use this as it causes problems. There shouldnt be a need to do so anyways - it would break a lot of WorldBuilders scripting - you can give an object ImmortalBody instead, but it must still be allowed to be removed from the game world.
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Originally Posted by DJRowley
4. Where are WATER and FALLING used? They seem obvious, but I can't find specific references to them so I'm not sure if they are actually used.
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WATER is used by water(!) and also for the 'raise level doing damage over time' script in WorldBuilder. FALLING is automatically used when a non-airborne object is falling to the ground (e.g an infantry unit without a parachute).