I see a lot of people wrestling with in-game scaling problems because they do not use a system when they start modeling:
Here's my system :
- obtaining a uniform scaling:
- Customize -> Preference -> General -> System Unit Scale 1 Unit = 1 feet
- Customize -> Unit setup -> Generic Units
use the metric values of the real model in cm
then make the object at 1/20 scale
To find out the dimentions of a unit/object in GMAX :
- select the object
- rightclick and choose "properties"
- at the top you'll find info about the dimentions and face count
In 3dsmax, you can use the "Measure" utility
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