View Single Post
Old 06-07-2004, 02:31 PM   #2 (permalink)
Capt_Pickles
Senior Member
 
Join Date: May 2004
Posts: 181
Default

DefaultConditionState
Model = AA_NSamA
Turret = Turret
TurretPitch = Turretel
WeaponLaunchBone = PRIMARY WeaponA
WeaponFireFXBone = PRIMARY Barrel
TransitionKey = TRANS_Idle
End
AliasConditionState = NIGHT

ConditionState = USING_WEAPON_A
Model = AA_NSam ; this is the static model
TransitionKey = TRANS_Firing
End

TransitionState = TRANS_Idle TRANS_Firing
Animation = AA_NSamA.AA_NSamA
AnimationMode = ONCE
End

TransitionState = TRANS_Firing TRANS_Idle
Animation = AA_NSamA.AA_NSamA
AnimationMode = ONCE_BACKWARDS
End
End
Capt_Pickles is offline   Reply With Quote