In ZH:
Quote:
Behavior = WeaponBonusUpdate ModuleTag_02
RequiredAffectKindOf = CAN_ATTACK ; Must be set
ForbiddenAffectKindOf = STRUCTURE ; Must be clear
BonusDuration = 10000 ; How long effect lasts
BonusDelay = 100000 ; How often to pulse
BonusRange = 200 ; Keep in line with radius cursor size in special power template
BonusConditionType = FRENZY_ONE ; And which bonus to give
End
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The BonusConditionType is set in GameData.ini - that is where you can set the type of effect (DAMAGE, RANGE, etc) and the percentage modifier
