Quick UI Tips
To enable the different attack cursor for units that are out of your weapons' range (as in previous C&C games) simply change the
MouseCursor OutRange entry in Mouse.INI so it points to SCCOutRange instead of SCCAttack.
To force Dozers and Wokers to use a mouse cursor for structure placement when building, make a new entry in Mouse.INI called
MouseCursor Build and point it to your desired cursor - SCCBuild is in the game but unused.
You can use
MouseCursor Defector for anything you like - its not used in the game and points to a unique animated mouse cursor.
You can make your own mouse cursor with a
MouseCursor InvalidBuild entry.
Tutorial for adding the force-move/crush function;-
http://www.deezire.net/modules.php?n...ticle&artid=36
You can change the color of hotkeys that appear in the Command Bar tooltip window with the HotKeyTextColor = [R: G: B:] statement in GameData.INI.
To allow players the ability to dynamically adjust detail settings on the fly in game (in case their game starts to slow down or lag) without needing the options menu, simply un-comment the TOGGLE_LOWER_DETAILS section in CommandMap.INI and assign a key to it.