As far as I can tell the EXITSTART and EXITEND bones do absolutely nothing. You have to code it with :
Quote:
Behavior = QueueProductionExitUpdate ModuleTag_Something
UnitCreatePoint = X: #.# Y:#.# Z:#.#
NaturalRallyPoint = X:#.# Y:#.# Z:#.#
End
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The game also says that NaturallyRallyPoint X should always be greater or equal to GeometryMajorRadius = . I think this is to make sure that the unit doesn't get "stuck" in the building after its created.