Thread: 3 problems
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Old 06-08-2004, 07:39 PM   #6 (permalink)
Kelso
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Join Date: Jun 2003
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As far as I can tell the EXITSTART and EXITEND bones do absolutely nothing. You have to code it with :

Quote:
Behavior = QueueProductionExitUpdate ModuleTag_Something
UnitCreatePoint = X: #.# Y:#.# Z:#.#
NaturalRallyPoint = X:#.# Y:#.# Z:#.#
End
The game also says that NaturallyRallyPoint X should always be greater or equal to GeometryMajorRadius = . I think this is to make sure that the unit doesn't get "stuck" in the building after its created.
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