Reflective surfaces
Flyby would be the person to answer this prolly, but anyone else that has done it may know. When I do the reflective surface on something that's base skin is mainly white or light colors, the environmap takes over the entire thing and you can't see the base skin at all. Is there a way to remedy this beyond darkening the base skin a ton? I already tried lowering the opacity of the reflective map's tga file to no avail.
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