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Old 02-24-2003, 09:51 PM   #3 (permalink)
Beige
Junior Member
 
Join Date: Feb 2003
Location: USA
Posts: 6
Default

I think I know how to remove the counter.

In SpecialPowers.ini, there's a line connected to the Carpet Bomb.

Quote:
SpecialPower SuperweaponCarpetBomb
Enum = SPECIAL_CARPET_BOMB
ReloadTime = 150000 ; in milliseconds
;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears
PublicTimer = Yes
SharedSyncedTimer = Yes
ViewObjectDuration = 40000
ViewObjectRange = 250
RadiusCursorRadius = 100
End
The key there is PublicTimer, I think... - I'm going to try to change that to "no", putting it in the map ini.. and see if that gets rid of it.

Also...

Quote:
SpecialPower SuperweaponCarpetBomb
Enum = SPECIAL_CARPET_BOMB
ReloadTime = 150000 ; in milliseconds
;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 40000
ViewObjectRange = 250
RadiusCursorRadius = 100
End
I'll bet you that line has something to do with the reason you can't have more than one carpet bomb at once!
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