In single player it is easy, since you know what the players side is and can set the game to know when that player has captured something. This is not the case in MP since you don't know what country a player is using and few Events (if any) take the <Player@X> as a parameter, they must use an actual country. It would be more possible if you could make sure no one was the same country, but you can't. Also, you cannot set the owner of a trigger to be <Player@X> either, further limiting what you can do with MP maps (it prevents the creation of 'Siege' maps for instance).
|