From ImmoMan's module guide:
"KeepObjectDie"
Specifies that the object will not disappear when it is destroyed. Although it is destroyed, the object itself will remain in the game. This module acts as the exact opposite of DestroyDie. It will override the default DestroyDie module, though it may cause problems if both modules are explicitly defined on the same object. Useful when the object has a special "rubble" state, where using this module allows the rubble to stay on the ground even though the object is destroyed. It has no parameters.
-> This might be what you want.
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