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Old 06-17-2004, 07:18 AM   #5 (permalink)
CodeCat
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Your explanation doesn't help either Flyby...

Locomotor upgrades are in fact upgrades like any other, because they are defined in Upgrade.ini. But upgrades by themselves don't do anything, you need to get particular modules to be triggered by them. Those modules allow various aspects of an object to be changed, and one of those is a locomotor switch. And THAT is where the problem is. Normally, the module will revert back to the original (non-upgraded) state if the actual upgrade is removed. With locomotors that's not the case, they will STAY upgraded even if you somehow remove the upgrade that triggered them.
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