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Old 06-18-2004, 10:42 AM   #13 (permalink)
CodeCat
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Allright, back to topic. General Discussion has a thread for specs.

If you want an object to stay after it's destroyed, there's two things you can do:
You can use KeepObjectDie, which works quite well, but the object can be removed under some circumstances. For example, if you try to place a building very close to the remains of a destroyed civilian building, the remains disappear. Other things similar to this might happen, but this method is easy to use.
You could also use CreateObjectDie to make a completely new object when the unit is destroyed. This gives you a lot more control over what happens to the wreckage and how it behaves, but you pay the price of using up more system resources. So it's up to you which way you use.
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