Zero, just wait until Deezire releases the Art.ini Editing Guide. it explains more of the SuperAnims logic there. they say it has relation to [TESLA] and [ATESLA] defensive structures.
for the nuke silo, the SuperAnims entry will be a ".shp file, a structure that represents an open silo" like the [NAMISL] Art.ini entries. and you try to look also using the xcc mixer for the art graphic of the "open silo" structure of the [NAMISL]. you'll see..
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