O.K.
Sorry about the wait. I need to get the other problem solved first.
The tiles code is laid out in sections. One section to one tile this includes image, z-data of image, extra image, location of extra image, z-data of extra image, height of tile, terrain type and ramp type.
The first section includes how many rows and columns. And location primary image I think.
start
01000000 how many rows
01000000 how many columns
3C000000 with 60
1E000000 height 30
14000000 this changes depending on how many tiles
there are more codes here depending on how many tiles I think these are locations?
00000000 I think top first tile location?
00000000 ?
3C070000 don't know yet?
B8030000
CDCDCDCD
CDCDCDCD extra data (location)?
CDCDCDCD extra data (location)?
CDCDCDCD
CDCDCDCD
CACDCDCD
00 0D 00 83 height, type, slop, ??
8C349096
3ECDCDCD start of image
This is the first section up to the image data. Hope this will get you started
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