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Old 06-25-2004, 07:50 AM   #6 (permalink)
Chrizz
Senior Member
 
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
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its easy to do m8 you must make an ini file in the map dir called MAP.INI

then you do this


WaterTransparency
TransparentWaterMinOpacity = 0.6 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
TransparentWaterDepth = 5.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
StandingWaterColor = R:207 G:240 B:243 ;material color used to tint the water surface.
StandingWaterTexture = TWWater01.tga ; main texture used for water (usually something blue that looks like water).
AdditiveBlending = YES; use additive blending instead of alpha blending?
RadarWaterColor = R:207 G:240 B:243 ; color of water on radar display.


SkyboxTextureN = TSSunny_N.dds
SkyboxTextureE = TSSunny_E.dds
SkyboxTextureS = TSSunny_S.dds
SkyboxTextureW = TSSunny_W.dds
SkyboxTextureT = TSSunny_T.dds
End
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