View Single Post
Old 06-25-2004, 05:30 PM   #1 (permalink)
Infraid
Senior Member
 
Join Date: Sep 2003
Location: Tahiti
Posts: 621
Default == IFV Turrets ==

I had the biggest surprise while testing my IFV by filling it with all infantry available on my mod.
When a FLAKT or DESO goes inside the FV, it just lose its turret....

I checked the turrets, and even if I change an existing one that works (with E1 for example), it still doesn't show up.... So it's not a problem of bad voxel/header.

Secondly, I noticed that WW coders said the # of turrets shouldn't exceed 15, otherwise they'd have to change a paramete in the code.. Anyway, having 16, I decided to lose 1 turret index to get only 15... It didn't changed anything.

Note that thoses 2 turrets have an index number of 8 and 11. Below it works, above it works, between it works....
Infraid is offline   Reply With Quote