Thread
:
2 turrets, 1 problem
View Single Post
06-30-2004, 11:14 AM
#
5
(
permalink
)
CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Or a weapon for each turret. But that brings the problem that force-firing doesn't trigger the SECONDARY weapon, which is kinda important for a weapon like this (it's the Cruiser in case you're wondering). But I guess it's the best option we have.
CodeCat
View Public Profile
Send a private message to CodeCat
Visit CodeCat's homepage!
Find More Posts by CodeCat