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Old 07-03-2004, 12:39 PM   #8 (permalink)
NEONecd888
Senior Member
 
Join Date: Sep 2003
Posts: 168
Default

Wait... now I'm confused. How do I impliment that into all of this stuff?:

Code:
  Draw                   = W3DModelDraw ModuleTag_01
 
    DefaultConditionState
      Model               = RVXWing
      HideSubObject       = BurnerFX01 BurnerFX02 BurnerFx03 BurnerFx04
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = JETEXHAUST
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ParticleSysBone     = Wingtip03 JetContrail
      ParticleSysBone     = Wingtip04 JetContrail
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = JETEXHAUST JETAFTERBURNER
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ParticleSysBone     = Wingtip03 JetContrail
      ParticleSysBone     = Wingtip04 JetContrail
      ; afterburner
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ParticleSysBone     = Engine01 JetLenzflare
      ParticleSysBone     = Engine02 JetLenzflare
      ParticleSysBone     = Engine03 JetLenzflare
      ParticleSysBone     = Engine04 JetLenzflare
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = DAMAGED
      Model               = RVXWing_d
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      WeaponLaunchBone = PRIMARY WEAPONA
    End
    
    ConditionState        = DAMAGED JETEXHAUST
      Model               = RVXWing_d
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ParticleSysBone     = Wingtip03 JetContrail
      ParticleSysBone     = Wingtip04 JetContrail
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = DAMAGED JETEXHAUST JETAFTERBURNER
      Model               = RVXWing_d
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ; afterburner
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ParticleSysBone     = Engine01 JetLenzflare
      ParticleSysBone     = Engine02 JetLenzflare
      ParticleSysBone     = Engine03 JetLenzflare
      ParticleSysBone     = Engine04 JetLenzflare
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ParticleSysBone     = Wingtip03 JetContrail
      ParticleSysBone     = Wingtip04 JetContrail
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = REALLYDAMAGED
      Model               = RVXWing_d2
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ParticleSysBone     = Engine04 JetEngineDamagedSmoke
      ParticleSysBone     = Smoke02 JetSmoke
      WeaponLaunchBone = PRIMARY WEAPONA
    End
    
    ConditionState        = REALLYDAMAGED JETEXHAUST
      Model               = RVXWing_d2
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ParticleSysBone     = Engine04 JetEngineDamagedSmoke
      ParticleSysBone     = Smoke02 JetSmoke
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ParticleSysBone     = Wingtip03 JetContrail
      ParticleSysBone     = Wingtip04 JetContrail
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
      Model               = RVXWing_d2
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ParticleSysBone     = Engine04 JetEngineDamagedSmoke
      ParticleSysBone     = Smoke02 JetSmoke
      ; afterburner
      ShowSubObject       = BurnerFX01 BurnerFX02 BurnerFX03 BurnerFX04
      ParticleSysBone     = Engine01 JetLenzflare
      ParticleSysBone     = Engine02 JetLenzflare
      ParticleSysBone     = Engine03 JetLenzflare
      ParticleSysBone     = Engine04 JetLenzflare
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ParticleSysBone     = Wingtip03 JetContrail
      ParticleSysBone     = Wingtip04 JetContrail
      WeaponLaunchBone = PRIMARY WEAPONA
    End

    ConditionState        = RUBBLE
      Model               = RVXWing_r
      HideSubObject       = None 
      ShowSubObject       = OBJECT01
    End


    OkToChangeModelColor = Yes

  End
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