Thread: Baikonur Rocket
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Old 07-04-2004, 10:09 AM   #1 (permalink)
Sgt-Skleni
Junior Member
 
Join Date: May 2004
Posts: 21
Default Baikonur Rocket

Okay, I've got another problem...

I want to implement a capturable Baikonur Rocket in a multiplayer map...it would work like an ordinary superweapon which is ready to fire every 5 min etc...you just don't build it, capture it....
My problem is that I DO know that I have to create a building similar to a superweapon with another model and so on...but I DON'T know what I have to change if I copy any SW to get the right animation etc. etc.
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